![]() Resulting nif file before any adjustment, including collision and vertex coloring, created from an exported FBX asset. Visual adjustments may be desired through nifskope, but if properly prepared, the resulting nif is game-ready. It also applies all necessary strings, flags, and values in the resulting nif. Models are automatically split by material ID and materials settings and paths are translated from modeling software to BSLightingShaderProperty nodes. It properly transfers vertex coloring to nif files from an fbx, which was previously only possible with very specific plugin and software combinations. Essentially, it makes it possible to export a finished asset as an fbx from nearly any modeling software, and create a nif file that is 95% ready for game import with only one command. This makes is software-agnostic unlike most exporter plugin solutions, and it is not easily affected by version changes in the modeling software used for exporting the fbx. ![]() Based upon hkxcmd project by Figment,Ĭk-cmd was born to support the effort of Skywind's artists and developed for all of TES games modding communities.Ĭk-cmd is a command prompt application that can convert fbx files into nif files for use in appropriate game engines. Command line helper for executing some Creation Kit/Engine commands.
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